While
before we assumed our theoretical CRT supported multiple
horizontal scanning rates, lets now assume it doesn't; that
is, that it's a fixed frequency CRT that only supports a
scanning speed of 4 seconds/line. If this is true, then,
unfortunately, certain sacrifices must be made to display
our game. (On traditation arcade monitors, this scenario
is the norm. You must often decide between a perfect lossless
image out of vertical synchronization or a lossy image in
vertical synchronization. As such a decision is based solely
on opinion, there is no one best solution.)
Lucky for us, AdvanceMAME understand's
our woes and makes it very easy for us to flip through an
array of choices and assign our favorite solution. More
importantly, we don't have to commit to one generic solution
for all our games. We can easily decide to stretch one game,
use borders on another, sack the vsync on another, or just
axe a few lines. |